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Showing posts from April, 2010

Develop Conference, Brighton 2010

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Recent screen wip of Romley Court

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Modelling

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Assets are being modelled and ambient occluded to add shadow detail to the texture. The actual colour texture will be made at a later date and underpainted under the ambient occlusion in photoshop, whilst the ambient occlusion layer is set to 'multiply'.

Post Process

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Colour corrected in post pro. Done in realtime 'n all

First Big Update in a While

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Dissertation is complete and handed in. I went back through our 1 room that we were trying to get to a more complete standard and tweaked the textures, lighting and piano model. I rendered Eric's piano in maya withambient occlusion to generate some more shadow information: