Posts

Tilt-Shift Tryout

Image
Attempting some tilt-shift on the hotel I stayed in on holiday. ...and a bit closer enjoy

3D Animation project (maya) set to Vivaldi's Four Seasons

Image
Playing with the toon function and motion blur in maya. Headphone design. The environment, train station, train and large glowing billboards. --- It features a CG character wearing headphones on a train. Music starts (we went with Vivaldi's summer), the CG world around her dissolves and she falls into this music transient state where she is a Plasticine stop-motion character. Running, action, and movement are timed with the crescendos as she struggles to outrun buildings closing in on her. They finally meet at the climax and drag her back to the pseudo-real CG world. The Video:

2008/09 Moving Image project

Concept: Music can transport you to a completely different place, and offer intense experiences. Our character moves from the grey mundane to the vibrancy of heightened emotion and back. In collaboration with Brendan (BHD). 3D modelling, animation, rendering. Stop motion plasticine animation. Location filming. Finally; editing, slicing, dicing and colour keying in After Effects. Limitations - quality of captured stop-mo stills, and learning the software. Overall debrief - interesting concept, difficulty implementing the vision with a wide range of techniques required. 

Bruno and Ruth of SwanQuake

It's going to be an exciting week! Bruno and Ruth from Igloo are coming in to pass on their expertise through workshops / demos / critiques. Check out http://www.igloo.org.uk/ These 2 are the artists behind their some very interesting environments, treating the 3d space as a performance area and flipping the preconceptions of games on their head. Their most recent work; Swan Quake has elements of motion capture dance within its level. https://gibsonmartelli.com/portfolio/swanquake/ http://www.swanquake.com/interview.htm - gives a good indication of their intent. We get a chance to try out motion capture equipment and have a crash course in unreal modding. Should be very exciting!

Face sketch

Image
Quick-ish sketch I did earlier this week: I definatly need to get back into traditional drawing of a more polished nature. My thought and idea development sketches are very quick and rough. I think i need to find a finer balance between a quick sketch to convey a point and a nicer looking drawing that shows some element of skill.

Sample of artwork

Image
Desolate spaces... Interesting technique on black scratchboard:

Animated shorts and doodles - 2006

Image
Stop motion animations from Hereford Art College