Under Starter's Orders

The brief is to design a family game. Not an easy brief to stamp particular artistic creativity on as it must be accessible to all ages but we shall try.

Last week, we met up twice to discuss the brief and come up with some design principles we wanted to stick by. What we needed to consider within the design, and what we didn't want to do / take from / end up with.

We then set about throwing loads of ideas about, mixing in what would be possible for the whole family, but also be tactically difficult, with a secondary level of 'trickyness'. We have a rough idea now - we had a great meeting Monday where we went through loads of ideas.

We have settled on a racer / puzzler. Super Mario Kart-esque where you race and collect boxes, but in ours the boxes have player-specific puzzles in them. The player determines what sort of puzzle is in their colour box; be it logic, quick reactions etc..

At then end of the racing stage, you complete the puzzles you collected to get jewels / other goodies to improve the quality of a gift (ie. a crown) that you are presenting to a prince / king of the realm. person with best crown gets it presented to the prince and wins game.

I've now been tasked with sorting a visual style for the game, what its going to look like. I'm thinking either fairly cartoony feel, blocky shading and black outlines; really textural fabric style racing over mattress-like environments pastel colours; or a very busy montage cut and paste feel. mixing CG objects with cut out photos and such. 

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