Massive update

Its been a fair while since my last post, its now rolled over to a new month, and a new phase of our build.

I have been familiarising myself with torque more, and have managed to establish a working pipeline from maya to torque to get fully UV textured static models in engine. Its all go now as we have started modeling assets, and placing them in the world.


There is another big development, we were trying to decide on how to create the track, it seemed like the only option was to laboriously go around the map space and edit the terrain manually, but i investigated height mapping in torque and have managed to quickly and easily make a raised track in a hilly environment. That's been passed to eric for some tweaking of track height and addition on obstacles / ramps.

I've been modelling my own character, an engine-toting beefy pilot type character. Not finished yet, but heres a preview:


We have cracked the 2d overlay too, Mac's been awsome and unlinked the mouse from the car to control buttons on the GUI. We are pretty much sorted, just need to get animations and characters in torque now.

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