Testing and Troubleshooting Objects

We had some major issues importing our static meshes into unreal, whole faces would only show from one angle, but this was an age old normals issue. As best as i understand it, normals are the face information for each polygon, it helps the UV know which way round it goes when you UV unwrap. If the normal says to point in the wrong direction, inwards instead of outwards, then those faces on the static mesh won't show up properly.

Its a good thing we tested WiP models to identify this early.

Leah's daughter model in engine:


Won't be that outright creepy inthe final game.

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